Older C4D: Opened the same document in R20, same issue. Older Arnold: Older versions of Arnold exhibit the same issue.Older XP: I tried going back to the latest non-beta build of X-Particles, no change.Physical Renderer: Particles from the emitter render perfectly using C4D's Physical renderer.Viewport: Particles from the emitters show up flawlessly within the C4D viewport.For reference, the cache took about 28 hours, contains around 4 million particles, and is about 127GB on disk. Frustratingly, this was about a week worth of work.ĭetails: I'm running Windows 10, X-Particles 4.0 Build 824 (Beta), Cinema 4D R21, and C4DtoA 3.04. I accepted this as a limitation and rebuilt my entire simulation (where particles maintain their emitter group), only to find a similar issue. Image: The white particles, emitter "Sand_CK", appear perfectly within the viewport, but do not render.īackground: Previously, I ran into this same problem and attributed it to my setup which switched particles from one group to another mid-simulation - when they switched to the new group, Arnold was unable to render that new group. The one emitter that will not render has all of the same properties, cache, and tags as the others. When I attempt to render using Arnold, 3 of my 4 emitters render perfectly. Problem: I've created and cached a dynamic X-Particles granular fluid sim.
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